04-21-2014, 11:22 PM
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So I've been diving into making AR codes for Fire Emblem: Radiant Dawn, since all the established codes seem to not work for Dolphin for some people (myself included). I've figured out a basic understanding of a few codetypes, but I can't find any more information anywhere - what other codetypes are available?
$8-bit write YY at address XXXXXX:
00XXXXXX 000000YY
$16-bit write YYYY at address XXXXXX:
02XXXXXX 0000YYYY
$32-bit write YYYYYYYY at address XXXXXX:
04XXXXXX YYYYYYYY
Second question: What's the difference between Gecko and Action Replay?
$8-bit write YY at address XXXXXX:
00XXXXXX 000000YY
$16-bit write YYYY at address XXXXXX:
02XXXXXX 0000YYYY
$32-bit write YYYYYYYY at address XXXXXX:
04XXXXXX YYYYYYYY
Second question: What's the difference between Gecko and Action Replay?
Type Z5: String Code Type 0.0.x: Ram write (and fill) Type 0.1.x: Write to Pointer Conversion Gameboy Advance Codebreaker to Gameshark Gameboy Advance Gameshark to Codebreaker Gameboy Advance Action Replay RAW Format to Gameboy Advance RAW format Gameboy Advance Action Replay to Gameshark (and vice-versa) Gameboy Advance Action Replay to. Hello, I need help in converting Action replay max Codes Code:VH48-HKDN-7XHKB 1ADT-DBCV-UA96H RFVC-Y44E-W08FG to CodeBreaker Codes Can Any One Please Help Me Thanks In advance.